America's Army: Special Forces (Overmatch)
Release Notes (Version 2.8.5)
=======================================================
What's new
=======================================================
This release includes ES2 updates to three maps, SF Courtyard,
SF Hospital,
Urban Assault. The maps have been updated with additional ES2
objects to discover
and report. ES2 Bridge is a revised version of the classic
Bridge Crossing
map with new elements added such as ES2 objects with a new types
of intelligence
functionality. The new functionality includes unlocking access
to a new path
under the bridge, and supplying intelligellence on enemy
positions.
SF Courtyard
"Intelligence reports that an illegal arms dealer is
planning to
transfer stolen top secret material to an agent of a known
terrorist
organization. Location of sensitive material is only known to be
located in vicinity C94M98A04. Reports confirm that there are
willing
informants who know the exact whereabouts of the sensitive
material."
SF Hospital
"Following an ambush by enemy forces, a wounded Resistance
leader
escaped to a neutral hospital for treatment of his wounds.
The
leader is a critical member of the Resistance government within
Unconventional Warfare Area of Operations (UWAO) JAZZ."
Urban Assault
"A coalition convoy was raided and the cargo was stolen. It
has
been confirmed that the insurgents and the cargo are based in a
residential area of the city. Due to the dense urban nature of
the
area it will be necessary to do a house by house assault on
foot."
ES2 Bridge
"Enemy forces masquerading as refugees have ambushed the US
forces
defending bridge at grid WS663429. Your force returning from
patrol
is now on the hostile side of bridge, and must link up with your
company
headquarters to pass along time-sensitive information."
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System Requirements (have not changed):
=======================================================
The current Minimum System Requirements for AA:SF (Overmatch)
are as follows:
-
3-D graphics card with 128 MB memory and support for hardware transformation
and lighting
-
2.4 GHz processor or equivalent
-
English version of Windows(r) 2000/XP Operating System with latest updates
-
512 MB RAM
-
3.5GB of uncompressed hard disk space for game files
-
4X DVD-ROM (not required for downloaded installations)
-
Windows 2000/XP compatible system (including compatible 32-bit drivers for
CD-ROM drive, video card, sound card,
mouse and keyboard)
-
DirectX(r)9.0
-
100% Compatible DirectX 9.0 soundcard
-
56kbps Modem or other network connection
-
*Nvidia® nForce™ or other motherboard/soundcards containing Dolby
Digital® Content Encoder required for
Dolby Digital® audio.
The current Recommended System Requirements for AA:SF
(Overmatch) are as follows:
-
3-D graphics card with 256 MB memory and support for hardware transformation
and lighting
-
3.0 GHz processor or equivalent
-
English version of Windows(r) 2000/XP Operating System with all updates
-
1 GB RAM
-
3.5GB of uncompressed hard disk space for game files
-
4X DVD-ROM (not required for downloaded installation)
-
Windows 2000/XP compatible system (including compatible 32-bit drivers for
CD-ROM drive, video card,
sound card,
mouse and keyboard)
-
DirectX(r) 9.0
-
100% Compatible DirectX 9.0 soundcard
-
Broadband Network Connection
-
NVIDIA(r) nForce(tm) or other motherboards/soundcards containing the Dolby(r)
Digital Interactive
Content
Encoder required for Dolby Digital audio
=======================================================
Technical Notes
=======================================================
********************************************
** IMPORTANT NOTE FOR SERVER
HOSTS/ADMINS **
********************************************
NOTE: The cooperative missions will take significantly more CPU
resources to run during normal gameplay
due to the additional AI
processing load (shared between the server & client). Server hosts planning
to run
Co-Op servers should plan
accordingly. In addition, players running a Co-Op server and client on the same
machine will experience heavy CPU
demand.
It is recommended that server
rotations switch only from Co-Op level to Co-Op level, or MP to MP level for
best performance.
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GAME PORTS:
--------------------------------------------------------
The internet ports currently required to be open for America's
Army v2.8.1 are listed below:
UDP
- 1716, 1717, 1718, 8777, 27900
TCP
- 14200, 20025-45, 20046, 20047, 20048, 28910
UDP
ports explained:
1716 for the Game,
1717 for the GameQuery,
1718 for the Master Server Query,
8777 for the Standard UT Query, and 27900 for GameSpy.
TCP ports explained:
28910 for GameSpy
20025-45 for MBS Game Server,
20046 for the Auth server,
20047 for MBS, 20048 for DCDS, and 14200 for LAN.
=======================================================
What's Fixed
=======================================================
NOTE: This list only includes bugs present in v2.8.3.1 that have
been fixed.
Bugs fixed related to new v2.8.4 features and certain
security/exploit fixes have been removed from this list.
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Map Specific
- ES2Border: Rebuilt map to re-add lighting to interiors.
- ES2Border: Adjusted Civilian AI logic to reduce the chances of
civialians running into the line of fire
- ES2Border: ES2 Points are now more evenly awarded to the
reporting player as well as live team members
- ES2Border: Scoring for ES2 objects has been re-evaluated and
is now the same for all maps. Points are
now reflected by the value of the reported object
- ES2Border: Fixed terrain and player sticking issues
- ES2Border: Fixed various building anomolies
- ES2Border: Changed all Triggers and Objectives to be hidden
while viewing in single player.
- ES2Border: Fixed issue with IED exploding even when not
visible
- ES2Border: Fixed ES2 objects that did not spawn flags when
reported
- ES2McKenna: Fixed AAR Instructor's face and hands
Miscellaneous
- Fixed issues with Friendlies showing up as Op-For when
spectating in a co-op mission.
- Fixed a problem with ES2 objects not showing up after the game
round is restarted.
- Fixed issue with the camera sinking through the ground while
ragdolling in first-person. It was caused
by a counter not being incremented unless the ragdoll was being
rendered. Bumped the eye position up a
few units when the player is dead just to ensure the camera doesn't
even partially look through the ground.
- ES2: Added capability to damage ES2 objects. Added several
damageable ES2 objects to the ES2 maps.
- ES2: Added objectives to the list of grenade damagable objects
- ES2: Tweaked spawning probabilities of certain ES2 objects
Improvements
- AI: ES2Border civilians should now take appropriate cover when
approached by US Forces or fired upon. Civilian
will be capable of wandering, hiding/running from grenades,
bullets and players.